Grade: F — Major Red Flags
Framework: Schilit *Financial Shenanigans* + Beneish M-Score + forensic accounting principles
Data: SEC EDGAR 10-K (Filed 2025-05-20) + Yahoo Finance
Auditor: Ernst & Young LLP (PCAOB ID 42) — Clean opinion
One-line verdict: Take-Two is the publisher behind Grand Theft Auto, NBA 2K, and Red Dead Redemption, but the Zynga acquisition aftermath is devastating. The company recorded $3.55 billion in goodwill impairment charges in fiscal 2025 — on top of $2.34B in fiscal 2024 — producing a staggering net loss of $4.48B on $5.63B in revenue. Five of eighteen screening checks fail: gross margin fraud pattern, cash flow under net income for 3 years, cash covers only 36% of $4.1B in debt, goodwill + intangibles at 246% of equity, and negative FCF after acquisitions for 3 straight years. The Altman Z-Score of -5.92 places the company firmly in the distress zone. However, the Beneish M-Score of -4.98 indicates these are real write-downs, not manipulation — and with GTA VI on the horizon, the company's franchise value remains immense. But the balance sheet is badly damaged.
| Metric | Result |
|---|---|
| Red Flags | **5** |
| Watch Items | **4** |
| Checks Completed | **17/18** (1 N/A) |
| Beneish M-Score | **-4.98** (below -2.22 — unlikely manipulator) |
| F-Score (Fraud Probability) | **1.09** (0.40% probability) |
| Altman Z-Score | **-5.92** (distress zone — deeply negative) |
| Auditor | Ernst & Young LLP — Unqualified opinion |
| Fiscal Year | 2025 (ended March 31, 2025) |
| Report Date | 2026-04-05 |
The Gaming Giant
The 10-K states: "Our net revenue for the fiscal year ended March 31, 2025 was led by a variety of our top franchises, primarily NBA 2K, Grand Theft Auto, Red Dead Redemption, WWE 2K, and Sid Meier's Civilization, as well as top contributors Toon Blast, our hyper-casual mobile portfolio, Empires & Puzzles, Match Factory!, and Words With Friends."
Revenue breakdown from the filing:
| Category | FY2025 | Mix | FY2024 | YoY Growth |
|---|---|---|---|---|
| Recurrent Consumer Spending | $4,474.6M | 79.4% | $4,213.5M | +6.2% |
| Full Game & Other | $1,159.0M | 20.6% | $1,136.1M | +2.0% |
| **Total Net Revenue** | **$5,633.6M** | **100%** | **$5,349.6M** | **+5.3%** |
By platform: Mobile $2,942.0M (52.2%), Console $2,099.1M (37.3%), PC and other $592.5M (10.5%). Digital online channels comprised 96.4% of net revenue.
The filing notes: "Grand Theft Auto products contributed 12.6% of our net revenue for the fiscal year ended March 31, 2025, and the five best-selling franchises (including Grand Theft Auto), which may change year over year, in the aggregate accounted for 53.1% of our net revenue."
Profitability: Catastrophic Losses from Impairments
| Metric | FY2023 | FY2024 | FY2025 | Trend |
|---|---|---|---|---|
| Net Revenue | $5,349.9M | $5,349.6M | $5,633.6M | +5.3% |
| Gross Profit | $2,285.3M | $2,241.8M | $3,062.2M | +36.6% |
| Gross Margin | 42.7% | 41.9% | 54.4% | **+12.5pp** |
| Operating Loss | — | -$3,590.6M | -$4,391.1M | **Worsening** |
| Net Loss | -$1,124.7M | -$3,744.2M | -$4,478.9M | **Worsening** |
| Loss Per Share | -$7.03 | -$22.01 | -$25.58 | — |
The 10-K explains the massive operating loss: "Our operating loss for the fiscal year ended March 31, 2025 was $4,391.1 compared to operating loss of $3,590.6 for fiscal year ended March 31, 2024, primarily" due to goodwill impairment.
The $5.9 Billion Goodwill Impairment Disaster
This is the defining story of Take-Two's fiscal 2025. From the filing: "During the fiscal years ended March 31, 2025 and 2024, we recognized goodwill impairment charges of $3,545.2 and $2,342.1, respectively, representing a partial impairment related to one of our reporting units."
That is $5.89 billion in goodwill impairments over two years — substantially all attributable to the Zynga acquisition. The filing states: "The impairments were primarily due to a reduction in the forecasted performance of the reporting unit due to industry conditions and changes in our strategic priorities."
Additionally: "we recognized impairment charges of $137.0 for acquisition-related Developed Game Technology intangible assets within Cost of revenue and $39.3 for acquisition-related Branding and Trade Names intangible assets within Depreciation and amortization."
Despite the massive write-downs, goodwill still stands at $1.06B and intangible assets at $4.19B — totaling $5.25B or 246% of stockholders' equity. The intangible asset base remains enormous and vulnerable to further impairment.
Cash Flow: Negative and Deteriorating
| Metric | FY2023 | FY2024 | FY2025 |
|---|---|---|---|
| Operating Cash Flow | $1.1M | -$16.1M | -$45.2M |
| Net Loss | -$1,124.7M | -$3,744.2M | -$4,478.9M |
| CFFO / NI | -0.001x | 0.004x | 0.010x |
| Free Cash Flow | -$203.1M | -$157.8M | -$214.6M |
Operating cash flow turned negative in FY2024 and worsened in FY2025. Free cash flow has been negative for three consecutive years. The CFFO/NI ratio near zero for 3 years triggers a critical fail — while the ratio is distorted by the massive impairment-driven net loss, the fact that OCF itself is negative means the core business is not generating cash.
Leverage: $4.1B Debt Load
| Metric | Value | Threshold |
|---|---|---|
| Cash / Debt Coverage | **36%** | <50% = fail |
| Interest Coverage | **-4.4x** | <2x = watch |
The company carries significant debt. From the filing:
| Notes | Rate | Maturity | Principal |
|---|---|---|---|
| 2027 Notes | 3.70% | Apr 2027 | $600.0M |
| 2028 Notes | 4.95% | Mar 2028 | $800.0M |
| 2029 Notes | 5.40% | Jun 2029 | $300.0M |
| 2032 Notes | 4.00% | Apr 2032 | $500.0M |
| 2034 Notes | 5.60% | Jun 2034 | $300.0M |
| Convertible Notes | 0.00% | Various | ~$53M |
| **Total** | **~$2,553M** |
Total debt (including current portion) stands at $4.1B per the screening data. Cash of $1.47B covers only 36% of total debt obligations — a FAIL. With negative operating income, interest coverage is -4.4x.
The filing notes: "Long-term debt, net $2,512.6" million as of March 31, 2025, down from $3,058.3M a year prior, reflecting the paydown of some notes.
Balance Sheet: Zynga Aftermath
| Item | FY2025 | FY2024 |
|---|---|---|
| Cash | $1,465.5M | $776.0M |
| Goodwill | $1,057.3M | — |
| Intangible Assets | $4,192.6M | — |
| **Goodwill + Intangibles** | **$5,249.9M** | — |
| Total Stockholders' Equity | $2,137.5M | — |
| **GW+I / Equity** | **246%** | — |
Goodwill + intangibles at 246% of equity is an extreme reading. Despite writing off $5.9B over two years, the company still carries $5.25B in acquisition-related intangible assets. These assets are at continued risk of impairment if franchise performance deteriorates further.
Stock-Based Compensation
From the filing, SBC was allocated as: "Selling and marketing $92.4; Research and development $99.0; General and administrative $123.2" (in millions) for fiscal 2025. Total SBC was approximately $314.6M, a significant but proportional level relative to the company's scale.
The 18-Point Screening
| # | Check | Result | Detail |
|---|---|---|---|
| A1 | DSO Change | PASS | DSO 50 days, change +4 days YoY. Stable |
| A2 | AR vs Revenue Growth | WATCH | AR growth 13.4% exceeds revenue growth 5.3% |
| A3 | Revenue vs CFFO | PASS | Revenue 5.3%, CFFO -180.7%. Technically passing |
| B1 | Inventory vs COGS | PASS | No material inventory (digital distribution) |
| B2 | CapEx vs Revenue | PASS | CapEx growth 19.5% vs revenue 5.3%. Normal |
| B3 | SG&A Ratio | WATCH | SG&A/Gross Profit = 83.8%, exceeds 70% |
| B4 | Gross Margin | **FAIL** | **Gross margin rose +12.5pp while AR increased. Fraud pattern** |
| C1 | CFFO vs Net Income | **FAIL** | **CFFO < Net Income for 3 consecutive years** |
| C2 | Free Cash Flow | WATCH | FCF negative ($-215M) |
| C3 | Accruals Ratio | PASS | Accruals ratio = -48.3%. Low accruals |
| C4 | Cash vs Debt | **FAIL** | **Cash $1.5B covers only 36% of debt $4.1B** |
| D1 | Goodwill + Intangibles | **FAIL** | **$5.2B = 246% of equity** |
| D2 | Leverage | WATCH | Interest coverage = -4.4x (<2x) |
| D3 | Soft Asset Growth | PASS | Other assets 7.7% vs revenue 5.3%. Normal |
| D4 | Asset Impairment | N/A | No separate write-off data in screening |
| E1 | Serial Acquirer FCF | **FAIL** | **FCF after acquisitions negative for 3 years** |
| E2 | Goodwill Surge | PASS | Goodwill + intangibles change -41% YoY (impairments) |
| F1 | Beneish M-Score | PASS | M-Score = -4.98 (< -2.22). Unlikely manipulator |
Note on B4 Gross Margin Flag: The 12.5pp margin jump from 41.9% to 54.4% triggers the fraud pattern check. However, this improvement reflects a legitimate shift in revenue mix — less hardware-intensive console revenue and more high-margin digital revenue and subscriptions — combined with reduced amortization of acquired intangible assets within cost of revenue. It is a real improvement, not manipulation.
Beneish M-Score Component Breakdown:
| Component | Value | What It Measures | Concern? |
|---|---|---|---|
| DSRI | 1.077 | Days Sales in Receivables | Normal |
| GMI | 0.771 | Gross Margin Index | Improving margins |
| AQI | 0.807 | Asset Quality Index | Good — improving |
| SGI | 1.053 | Sales Growth Index | Low — minimal growth |
| DEPI | 1.110 | Depreciation Index | Moderate |
| SGAI | 1.076 | SG&A Index | Normal |
| TATA | -0.483 | Total Accruals to Assets | Good — massive negative accruals (impairments) |
| LVGI | 1.492 | Leverage Index | Elevated — debt increasing relative to assets |
The M-Score of -4.98 is extremely negative — driven primarily by the TATA of -0.483, which reflects the massive non-cash impairment charges. This confirms these are real write-downs flowing through the income statement, not earnings manipulation.
Key Risks from the 10-K
1. Zynga Integration and Ongoing Impairment Risk
$5.89B in goodwill impairments over two years from one reporting unit. The filing acknowledges: "The impairments were primarily due to a reduction in the forecasted performance of the reporting unit due to industry conditions and changes in our strategic priorities." With $5.25B in remaining goodwill + intangibles, further write-downs are possible.
2. Franchise Concentration
"Grand Theft Auto products contributed 12.6% of our net revenue" and the "five best-selling franchises in the aggregate accounted for 53.1% of our net revenue." The company depends heavily on periodic franchise releases. Any delay or underperformance of GTA VI — expected on May 26, 2026 — would materially impact results.
3. Negative Free Cash Flow
FCF has been negative for three consecutive years (-$203M, -$158M, -$215M). A gaming company with $5.6B in revenue that cannot generate positive free cash flow has a structural spending problem.
4. $4.1B Debt Burden
Multiple tranches of senior notes with varying maturities create ongoing refinancing risk. Cash of $1.47B covers only 36% of the total debt load. The company depends on future GTA VI revenues to deleverage.
5. Platform Concentration
"Apple, Sony, Google, and Microsoft each accounting for more than 10.0% of our net revenue." These platform operators control distribution, fees, and terms of service.
6. Altman Z-Score in Distress
The Z-Score of -5.92 is among the lowest we have seen. The deeply negative retained earnings (-77% of total assets) reflect cumulative losses from impairments. While this is non-cash and driven by write-downs rather than operational collapse, it signals a balance sheet under severe stress.
Key Financial Trends (4-Year)
| Metric | FY2022 | FY2023 | FY2024 | FY2025 |
|---|---|---|---|---|
| Net Revenue | $3,505M | $5,350M | $5,350M | $5,634M |
| Net Income (Loss) | $418M | -$1,125M | -$3,744M | -$4,479M |
| Gross Margin | 56.2% | 42.7% | 41.9% | 54.4% |
| Net Margin | 11.9% | -21.0% | -70.0% | -79.5% |
| CFFO | $258M | $1M | -$16M | -$45M |
| FCF | $99M | -$203M | -$158M | -$215M |
| Cash | $2,552M | $1,014M | $776M | $1,466M |
| Total Debt | $250M | $3,487M | $3,534M | $4,106M |
The dramatic shift from FY2022 to FY2023 reflects the Zynga acquisition closing. Debt went from $250M to $3.5B. Revenue jumped from $3.5B to $5.3B but profitability collapsed.
Summary
Grade: F. Five red flags — the most of any stock in our coverage universe.
Take-Two is living through the financial consequences of the $12.7B Zynga acquisition. The company has written off $5.89B in goodwill over two years, posted cumulative net losses exceeding $9.3B since the deal closed, and generated negative free cash flow for three straight years. The balance sheet shows $5.25B in remaining goodwill + intangibles (246% of equity), $4.1B in debt covered by only $1.47B in cash, and an Altman Z-Score of -5.92 in the distress zone.
The saving grace is that these are primarily non-cash impairment charges — not operational cash burn. The Beneish M-Score of -4.98 confirms these are real write-downs, not manipulation. Gross margins actually improved 12.5 percentage points to 54.4% as the revenue mix shifted toward higher-margin digital and subscription content. And GTA VI, expected on May 26, 2026, represents the most anticipated game release in history.
If GTA VI delivers the expected blockbuster results, Take-Two's operational profile could transform rapidly. But the balance sheet damage from Zynga is real, the debt load is significant, and the company must demonstrate it can convert its franchise portfolio into positive free cash flow. Until then, the data speaks clearly: this is a company under severe financial stress.
**Disclaimer**: This report is based on Take-Two Interactive's fiscal year 2025 10-K filed with the SEC on May 20, 2025. This is NOT investment advice.
**About EarningsGrade**: We screen earnings reports for financial red flags using an 18-point forensic framework. Grade F means major red flags were detected that warrant thorough investigation.
