F

Hasbro (HAS) FY2025 Earnings Quality Report

HAS·FY2025·English

Grade: F — Major Red Flags

Framework: Schilit *Financial Shenanigans* + Beneish M-Score + forensic accounting principles

Data: SEC EDGAR 10-K (Filed 2026-02-25, FY ended December 28, 2025) + Yahoo Finance

Auditor: KPMG LLP — Unqualified opinion (1 critical audit matter: goodwill impairment)

One-line verdict: Hasbro is in the middle of a fundamental transformation from a toy manufacturer to a gaming and digital entertainment company. Revenue grew 13.7% to $4.7B, driven by a stunning 44.7% surge in Wizards of the Coast and Digital Gaming (now $2.2B — nearly half of revenue). But the company recorded a $1.0B goodwill impairment charge in the Consumer Products segment, posting a net loss of $310M. Cash of $873M covers only 27% of $3.3B in debt, Debt/EBITDA is 14.2x, and goodwill at 318% of equity dominates the balance sheet. The M-Score of -3.45 is deeply clean — no manipulation signals — but the financial structure is strained by the transformation's costs.

MetricResult
:x: Red Flags**3** (AR vs revenue, cash/debt coverage, goodwill/equity)
:warning: Watch Items**2** (CFFO/NI negative, leverage)
Checks Completed**17/18** (1 N/A: impairment data)
Beneish M-Score**-3.45** (deeply clean; threshold is -2.22)
Altman Z-Score**1.94** (grey zone)
AuditorKPMG LLP — Unqualified opinion

Two Very Different Businesses

The 10-K breaks revenue into three segments that tell dramatically different stories:

SegmentFY2024FY2025Change
Wizards of the Coast & Digital Gaming$1,511M$2,187M**+44.7%**
Consumer Products$2,544M$2,438M-4.2%
Entertainment$80M$77M-4.4%
**Total****$4,136M****$4,701M****+13.7%**

Wizards of the Coast (Magic: The Gathering, Dungeons & Dragons, Baldur's Gate) is now driving nearly all of Hasbro's growth and likely the vast majority of profitability. Consumer Products (traditional toys like Transformers, My Little Pony, Monopoly) is shrinking and took a $1.0B goodwill impairment charge. The Entertainment segment (TV/film) is small and declining.

This bifurcation has profound implications: Hasbro is essentially two companies — a high-growth, high-margin digital gaming business and a declining, impairment-laden legacy toy business — stacked together on a single balance sheet.

Profitability: The Goodwill Impairment Story

MetricFY2023FY2024FY2025Trend
Revenue$5.0B$4.1B$4.7BRecovering
Gross Margin57.3%64.6%64.6%Stable at new level
Net Income-$1.5B$386M**-$310M**Impairment-driven
Operating Cash Flow$716M$847M$893M**Improving**

Gross margin stabilized at 64.6% — high for a company with physical product segments, reflecting the growing mix of high-margin digital gaming revenue. But the $1.0B goodwill impairment charge in the Consumer Products segment pushed GAAP net income to -$310M.

The filing discloses: "During 2025, the Company recorded a $1,021.9 million non-cash goodwill impairment charge associated with goodwill assigned to reporting units within the Company's Consumer Products segment." There were no goodwill impairment charges in 2024. This is management's acknowledgment that the Consumer Products business is worth less than what Hasbro paid for it.

Total restructuring charges under the ongoing program through December 28, 2025 were significant. Severance liability decreased from $46.9M to $19.3M as payments of $36.6M exceeded new charges of $9.0M. The filing also notes a $25M "loss on disposal of business."

Cash Flow: Improving Despite GAAP Losses

MetricFY2023FY2024FY2025
Operating Cash Flow$716M$847M$893M
Net Income-$1.5B$386M-$310M
**CFFO / Net Income****2.19****-2.77**
Free Cash Flow$706M

Operating cash flow improved 5.4% to $893M even as net income swung to -$310M. The filing attributes this to "net earnings after adjusting for non-cash items increased to $1,213.5 million in 2025 compared to $787.9 million in 2024." The $1.0B goodwill impairment is entirely non-cash, creating the divergence.

However, "the changes in operating assets and liabilities yielded a net outflow of $320.3 million compared to an inflow of $59.5 million primarily attributable to an increase in Accounts receivable." This $380M swing in working capital directly ties to the AR red flag — accounts receivable grew substantially, consuming cash that would otherwise have improved operating cash flow further.

In February 2026, the Board authorized a new $1.0B share repurchase program, replacing all prior authorizations. Dividends were $1.68 per share in FY2025 (down from $2.80 in FY2024).

The 18-Point Screening

Revenue Quality

#CheckResultDetail
A1DSO Change:white_check_mark:DSO 82 days, +1 day YoY
A2AR vs Revenue Growth:x:AR outpaced revenue for 2 consecutive years
A3Revenue vs CFFO:white_check_mark:Revenue +13.7%, CFFO +5.4%

A2 is a red flag. AR outpaced revenue growth for two consecutive years. The cash flow statement confirms this: the $320M net outflow from working capital was "primarily attributable to an increase in Accounts receivable." With Wizards of the Coast growing 45% and consumer products declining 4%, the AR buildup likely reflects the different collection patterns of digital gaming revenue vs. traditional toy retail.

Expense Quality

#CheckResultDetail
B1Inventory vs COGS:white_check_mark:Inventory -5.3% vs COGS +13.8%
B2CapEx vs Revenue:white_check_mark:CapEx +0.4% vs revenue +13.7%
B3SG&A Ratio:white_check_mark:SG&A/Gross Profit = 49.1%
B4Gross Margin:white_check_mark:64.6%, flat YoY

Inventory management is exemplary: inventory declined 5.3% while COGS grew 13.8%, indicating efficient sell-through and no buildup of unsold toys. CapEx was essentially flat despite 14% revenue growth, reflecting the shift toward digital (low CapEx) from physical toys (high CapEx).

Cash Flow Quality

#CheckResultDetail
C1CFFO vs Net Income:warning:CFFO/NI = -2.77 (NI negative)
C2Free Cash Flow:white_check_mark:FCF $706M
C3Accruals Ratio:white_check_mark:-21.9%, deeply negative
C4Cash vs Debt:x:Cash $873M covers only 27% of debt $3.3B

C4 is a red flag. Cash of $873M against $3.3B in long-term debt (total long-term debt per the filing: $3,281M). Debt/EBITDA at 14.2x is extremely elevated, driven by EBITDA depression from the goodwill impairment. Interest coverage remains serviceable, but the debt load is heavy for a company in transformation.

Balance Sheet

#CheckResultDetail
D1Goodwill + Intangibles:x:$1.7B = 318% of equity
D2Leverage:warning:Debt/EBITDA = 14.2x
D3Soft Asset Growth:white_check_mark:Other assets +0.9%
D4Asset ImpairmentNo write-off data

D1 is a red flag. After the $1.0B impairment charge, remaining goodwill is $1.0B, but goodwill plus intangibles still total $1.7B against only $540M in equity — a 318% ratio. The goodwill impairment reduced what was previously $2.7B in goodwill. If the Consumer Products segment continues to decline, additional impairment charges are possible. KPMG flagged goodwill impairment as the sole critical audit matter, noting the significant judgment involved in estimating reporting unit fair value.

Acquisition & Manipulation

#CheckResultDetail
E1Serial Acquirer FCF:white_check_mark:FCF after acquisitions positive
E2Goodwill Surge:white_check_mark:Goodwill -39% YoY (impairment)
F1Beneish M-Score:white_check_mark:-3.45 (deeply clean)

The M-Score of -3.45 is one of the cleanest scores in this batch. Every component is benign. The accruals ratio of -21.9% is deeply negative, meaning cash flow substantially exceeds accounting earnings — the opposite of what you'd see in a manipulation scenario.

Key Risks from the 10-K

1. Consumer Products Decline

The $1.0B goodwill impairment signals management's own assessment that the traditional toy business is worth materially less than its carrying value. Consumer Products revenue declined 4.2% in FY2025 after a larger decline in FY2024. If this segment continues shrinking, further impairments are possible, and the fixed cost structure of physical manufacturing and distribution becomes a drag.

2. Wizards of the Coast Concentration

The company's turnaround story depends almost entirely on one segment: Wizards of the Coast and Digital Gaming grew 44.7% and is approaching half of total revenue. This creates concentration risk around Magic: The Gathering (a 30+ year franchise), Dungeons & Dragons, and the Baldur's Gate video game (developed by a third party, Larian Studios). Any decline in player engagement or competitive disruption in the tabletop/digital gaming space would hit the company's growth engine directly.

3. Tariff Exposure on Toy Manufacturing

The filing references tariff risk on manufacturing and supply chain. Consumer Products involves physical goods manufactured in or sourced from tariff-affected regions. The "rapidly evolving international trade environment" creates cost uncertainty for the declining physical toy business.

Summary

Grade: F. A company in mid-transformation with a $1B goodwill hole and leveraged balance sheet.

Hasbro's financial picture is paradoxical: the operating cash flow ($893M) and free cash flow ($706M) are improving, the M-Score is deeply clean (-3.45), inventory management is excellent, and the Wizards of the Coast segment is growing explosively. But the GAAP balance sheet tells a story of stress: a $1.0B goodwill impairment, 318% goodwill-to-equity ratio, 27% cash-to-debt coverage, and 14.2x Debt/EBITDA.

The transformation from toy company to gaming company is real and operationally progressing. But the legacy balance sheet — loaded with acquisition goodwill and debt from the old strategy — creates quantitative red flags that the screening engine cannot ignore. If Wizards of the Coast continues at 40%+ growth rates and Consumer Products stabilizes, the balance sheet will heal. If either breaks, the thin equity cushion offers no protection.

**Disclaimer**: This report is based on Hasbro's FY2025 10-K filed with SEC EDGAR on February 25, 2026. This is NOT investment advice.

Data: SEC EDGAR 10-K + Yahoo Finance

Auditor: KPMG LLP (Unqualified opinion, 1 critical audit matter — goodwill impairment)

Fiscal year ended: December 28, 2025

This report is based on SEC 10-K filings and public financial data. Not investment advice.

Hasbro (HAS) FY2025 Earnings Quality Report — EarningsGrade